I am an independent software developer and systems architect based in Paris, France. Over the years, I have engineered diverse production platforms—from commercial Point-of-Sale (POS) restaurant architectures to national French civic examination simulators. In all my projects, AI and Claude are harnessed as core algorithmic engines to solve complex logic, spatial geometry, and state orchestration.
Beyond 3D gaming worlds, my engineering portfolio spans mission-critical commercial platforms deployed live in France.
A complete restaurant Point-of-Sale (POS) management architecture built for Vietnamese gastronomy in France. Coordinates real-time order intake, synchronized kitchen ticket dispatch, dynamic table floor plans, multi-rate French VAT accounting, and inventory tracking.
Claude was utilized to architect the state machine for order pipelines, optimize concurrent table state synchronization, and formulate automated sales-inventory reconciliation algorithms.
A premier preparation platform for France's mandatory civic examination (CSP, naturalisation, and titre de séjour). Features real-world situation testing, historical jurisprudence questions, and adaptive scoring algorithms that simulate the exact criteria used by French prefectures.
Claude analyzed French legal texts, official ministry guidelines, and historical examination precedents to generate the underlying diagnostic algorithms, question categorization, and adaptive difficulty curve.
Rather than treating AI as a simple text autocomplete tool, my development workflow positions Claude Opus as a primary computational co-architect. Complex algorithms are mathematically modeled, tested through unit hypotheses, and executed directly via automated protocols.
In Web 3D game creation, this extends into Blender MCP (Model Context Protocol), where Claude directly inspects 3D scenes, calculates polygon meshes, and synthesizes entire environments without manual modeling bottlenecks.
Map topology, road splines, and urban coordinates generated algorithmically.
Direct protocol interface controlling 3D scene execution in real time.
Deterministic game state machines & POS order flows designed with precision.
Zero-install web execution deployed instantly via modern cloud CDNs.